La Porta dell'Inferno
Art direction · Naming · Identity · UI design

After 700 years, the Divine Comedy lives again thanks to immersive technologies.
'La porta dell’inferno’ is a virtual reality game that allows high school students to impersonate Dante. Realised in collaboration with Collegio San Carlo, the experience encompasses the first 3 cantos of the Inferno along the way through the dark wood to the hell's gate.
As art director of the project, I designed the identity, commissioned a cover art as well as a promo video and created a landing page to present the experience.
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Game Identity
images from the game
website
Promo video
To give letters a carved in stone look, I decided to work with linoleum block print. When using linocut, the job needs to be done backwards. This helped to achieve a raw look, as working on a flipped sketch made it easier to look at it like an image, rather than words.
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For the letterforms, I used a Romanesque inscription made in 1270 on the Pantheon in Rome. As Dante was alive at the time, I like to think that he posed his eyes on it at least once.
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process
Romanesque inscription, Pantheon, ROME (1270 AD)
courtesy of paul shaw
This project was featured on an article I wrote for the August 2021 issue of ‘The Edge’, the quarterly magazine of the Calligraphy & Lettering Arts Society.
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